Wednesday 17 December 2014

P2 Concept art


Brief

The main character is called brainbox and i will design my character around this possibly use a brain or brain related design for the main character. For the level design I want to give a techy/modern look using circuit boards and hardware as inspiration. However I will need to incorporate lighter and brighter colours to appeal to both gender types. For the enemies of my main character Want to keep with the theme of computers I thought a virus or something like a virus.

The game will consist of  5  levels which are hard to navigate due to a limited view of the map, the player will have to navigate and find all the terminals and answering there given question to unlock the door to the next level. 

The first level with contain multiplication for example 6 x 6 or 5 x 10. The second level will be division 36 / 3, level 3 will have fraction related questions, level 4 will have percentages and the final level will have prime factors. Each levels questions will get progressively get  harder closer the closer the player gets towards the next level and if a question is answer wrong the player will get another one, if they get 3 questions wrong in a row they will lose a life. 
 

Image capture

 

Raster images are made up of pixels and also known as bitmap images and Vector images are made up of paths and are also called esp. files. Vector images use points / paths and create an image when all of these are connected together. Vector images offer higher resolution and look smoother and cleaner at all resolutions. Raster images look better at larger resolution compared to lower resolutions, but if the raster image is zoomed in it is easy to see individual pixels and colours in the images. Vector images are better suited for images like logos because at any size or resolution the image is smooth and clean. Raster images are used for digital photos and game textures as they render faster and look good. Lots of software allows for images to be edited, Photoshop is used a lot to edit, change images from vector to raster and the other way around.

Computer graphics are the art, style and theme that is used in different games for backgrounds, objects, characters, scenes and anything else that is seen by the player. There are lots of different art styles for computer graphics for example, military style games like call of duty and battlefield uses this style, Photo realism is also used by simulators and other games to make the game look as realistic as they can and text based game only use pixelated pictures and are mostly text.

A 2 dimension game is flat on the screen or monitor and player is limited to moving left, right, up and down, the player cannot move front or back. 2D sprites can be made in Photoshop and are fairly easy to make they are made up of pixels and depending on how many pixel make up the character the smoother and more detailed they can be. A 3 Dimension game are more time consuming and harder to make however the results and the graphics are far superior to 2d. 3d characters can be made in a number of software like blender. Depending on how detailed you want your character the more time it will take. Heads up display or HUD is used in lot of games, a HUD shows the player all the stats on screen that may prove relevant for him/her e.g. heath, shield, ammo, level, map, objectives and other players.

Texture are used to add detail and realism to the environment, objects or characters and are one of the most import steps in game development. Texture mapping is an application in digital graphics. Text graphics is the font and style the text is used in the game. Different fonts and colours can change the way text and objectives look. Game packaging textures are how the packaging and case for the game looks, this is useful for advertisement and appeal to increase sales.

Concept art

I created theses’ in Photoshop and saved them in named folders to make them easy to find.

   

Main character: max



 

 

 

 

First boss



 

                               

 

 

 

Second boss


 

 

 

 

Final boss


 

 

 

 

 

 

 

Diamond

 

Heart/heath

 

 

 

 

 

Weapon upgrades


 

 

 

 

Tuesday 2 December 2014

unit 78 brief




The main character is called brainbox and i will design my character around this possibly use a brain or brain related design for the main character. For the level design i want to give a techy/modern look using circuit boards and hardware as inspiration. However i will need to incorporate lighter and brighter colors to appeal to both gender types. For the enemies of my main character i want to keep with the theme of computers i thought a virus or something like a virus 

The game will consist of  5  levels which are hard to navigate due to a limited view of the map, the player will have to navigate and find all the terminals and answering there given question to unlock the door to the next level. 

The first level with contain multiplication for example 6 x 6 or 5 x 10. The second level will be division 36 / 3, level 3 will have fraction related questions, level 4 will have percentages and the final level will have prime factors. Each levels questions will get progressively get  harder closer the closer the player gets towards the next level and if a question is answer wrong the player will get another one, if they get 3 questions wrong in a row they will lose a life. 




Wednesday 19 November 2014

unit 78

Copyright:
copy right laws gives the creator of some types of media rights and control how there type of media is used and distributed, music, books, videos and software can all be covered by copyright laws.

Liable:
liable is when some is hold accountable/responsible for an action or an action that leads to the harm of someone  or the destruction of an object. For example if a manager installed new equipment into the work place it would be his/her job to make sure the equipment is safe, if this doesn't happen and a employee is harmed by this new equipment the manger is held accountable/responsible.

Libel:
libel is when false statements or accusations are made against someone which ruins there reputation or damages there career.

How are female characters viewed in videos games:

There are lots of differences between male and female character and how they are shown in video's games. in a lot of games there are rarely female characters that are a main part of the story and contribute to the game. They normally end up being damsels in distresses and are depicted as week. The massive call of duty fancies has never used a female character that's contributes to the main story of the game, there story's mostly consists of lots of male solders and the parts of the different games that have females in are ether weak civilians or shown in stereo typical female roles.

The rare few games that feature a female character as a main character or the character which the player plays as are shown to be beautiful and have perfect bodies and where reviling cloths, for example the popular tomb raider series. The first tomb raider character had enlarged breasts and a perfect body or representation of what a perfect body should look like.  






       

Artistic styles
Cell-shading -Cell-shading is used to represent the style of cartoon or comic book and is used in a lot of Japanese's games e.g. Naruto, dragonballz, afro samurai and others. Bright colors and faint outlines to give the look of a hand drawn cartoon effect.   
Photorealism -Photorealism games are games that are made to look as realistic as they can, this type of style is the most demanding as it takes a lot of work, facilitates and time to produce a game of this type. Crisis 3, The C.O.D franchise and battlefield franchise use this visual style and are military type games.
Exaggerated -Exaggerated uses photorealism and exaggerates it or over does it like in takken or dragon ball z where the characters have over sized muscles and big outrageous hair styles.
Abstract -Abstract uses geometric shapes and bright or subtle colours depending on the mood and feeling the game wants the player to feel. Geometry wars uses lots of vibrant neon colours and works at a fast pace.
Military-Military games such as battlefield and call of duty use military theme visuals to give the player the feeling of being in a real battlefield/war zone. Lots of detail go into the weaponry and vehicles to make them look as real as possible, in battle field you can change entire terrines with rockets and other weapons
Plastic-Plastic games such as de blob uses vibrant paint based color's with lots of shading a light effects to make objects and characters look like plastic.
Black and white -Black and white games on uses black and white colors they types of games that uses just black and white are most platform. This is used to give games a horror feel.
Rockstar-Rockstar the game development have there one style of games as they uses the rage engine developed by Rockstar. Rockstar games are violent and gritty. GTA5 and max pain are good examples as they are different genres but look similar because they both use the rage engine.
 
Typography is the art and technique of arranging type to make written language most appealing to learning and recognition. The arrangement of type involves selecting typefaces, point size, line length, line-spacing, letter-spacing, and adjusting the space within letters pairs. Type design is a closely related craft, sometimes considered part of typography; most typographers do not design typefaces, and some type designers do not consider themselves typographers. In modern times, typography has been put in film, television and online broadcasts to add emotion to communication.
 The various visual elements, known as elements of design, formal elements, or elements of art, are the vocabulary with which the visual artist composes. These elements in the overall design usually relate to each other and to the whole art work.

The elements of design are:
Line — the visual path that enables the eye to move within the piece ,  Shape — areas defined by edges within the piece, whether geometric or organic, Color — hues with their various values and intensities , Texture — surface qualities which translate into tactile illusions,Tone — Shading used to emphasize form, Form — 3-D length, width, or depth, Space — the space taken up by positive or in between negative objects, Depth — perceived distance from the observer, separated in foreground, background, and optionally middle ground
Examples of file extension:
mp3 music files
avi video files
txt text files
doc word document (Microsoft word-open office )
jpeg image/picture files
exe executable (programs)
wav sound files (sound effects)
File compression is a process that reduces file sizes to save hard drive and memory space. Zipped folder is a common way of compressing files and data. The file extensions for zipped is .zip, it is commonly used to upload files online for other people to download because it keeps the file small to make it easy and fast to download. Specific software Is need to open specific file extensions, a .gmk is a file that can be opened in game maker but would be able to open in the same form in a different program.
There are two types of file compression. Lossless file compression is used for image and text files, this is useful to save file space and no data is lost. However when lossy file compression is used, data can be lost. Extraction is used to uncompressed compressed files, this is used to convert the file back to its original size. Using compressed files limits what you can do, so uncompressing  the image to its original size is handy.
 
Image optimization is when an image is compressed to the most visually acceptable, image for saving memory. The power of two is when the width and height of a image is at the same value.These values are import to make sure when 3D modeling textures fit and render properly. When the size of a texture is stretched to fit a model by the program this is called interpolation.  

 

Thumbnail sketches are drawing quick, abbreviated drawings. Usually, they are done very rapidly and with no corrections - you can use any medium, though pen or pencil is the most common. Thumbnails sketches are usually very small, often only an inch or two high. The audience is the people we are aiming the game at for example a 2D game like sonic the hedgehog would be aimed and 7+ and then the designers will build the game around the set age of the audience and set the game up so it is staged so a person in that audience can understand it.

 
 
 



     


     
    What are computer game graphics

    Computer graphics are the art, style and theme that is used in different games for backgrounds, objects, characters, scenes and anything else that is seen by the player. There are lots of different art styles for computer graphics for example, military style games like call of duty and battlefield uses this style,Photo realism is also used by simulators and other games to make the game look as realistic as they can and text based game only use pixelated pictures and are mostly text.


    A 2 dimension game is flat on the screen or monitor and player is limited to moving left, right, up and down, the player cannot move front or back. 2D sprites can be made in Photoshop and are fairly easy to make they are made up of pixels and depending on how many pixel make up the character the smoother and more detailed they can be. A 3 Dimension game are more time consuming and harder to make however the results and the graphics are far superior to 2d. 3d characters can be made in a number of software like blender. Depending on how detailed you want your character the more time it will take. Heads up display or HUD is used in lot of games, a HUD shows the player all the stats on screen that may prove relevant for him/her e.g. heath, shield, ammo, level, map, objectives and other players.
    Texture are used to add detail and realism to the environment , objects or characters and are one of he most import steps in game development. Texture mapping is an application in digital graphics. Text graphics is the font and style the text is used in the game. Different fonts and colors can change the way text and objectives look. Game packaging textures are how the packaging and case for the game looks, this is useful for advertisement and appeal to increase sales


    Raster images are made up of pixels and also know as bitmap images and Vector images are made up of paths and are also called esp files. Vector images use points / paths and create an image when all of these are connected together. Vector images offer higher resolution and look smoother and cleaner at all resolutions. Raster images look better at larger resolution compared to lower resolutions, but if the raster image is zoomed in its is easy to see individual pixels and colours in the images. Vector images are better suited for images like logos because at any size or resolution the image is smooth and clean. Raster images are used for digital photos and game textures as they render faster and look good. Lots of software allows for images to be edited, Photoshop is is used a lot to edit, change images from vector to to raster and the other way around.


    There are lots of different types of image capture, from taking a picture with a phone or digital camera downloading a picture or image of the internet or scanning a image into a computer. In game development being able to have a real life picture of a building or object can be useful for development. Picture of buildings and landscapes can be used to design environments for the game you are developing. Using usb cables and sd cards from digital cameras and phones makes transferring images easy and quick. Pictures like brick walls or plaster can be used to add texture to buildings and environment in your game by overlaying the image over the image of the object or building, this adds realistic detail and texture.

     
    Elliott

    Tuesday 11 November 2014

    Unit 1 documentation


    Unit 1- Documentation

    Facilities/hardware/software/personnel
    Game maker       Free to use in college- RRP is £500
    Photoshop           Free to use in college- RRP is 19.99 per mo
    Paint                    Free to use in college- RRP
    High spec computers    free to use at college- will cost around £2000
    Specialist
    Artist/musicians and others   £100 to £150 per day

    Week 1-day 1
    Today i will create my plan and complete all documentation -
    customer, design brief and target audience.
    development, main character, enemies.
    jump/landing, weapon and character sounds.
    level quantity and layouts.
    Screenshots and documentation of how I made the game.

    Week 1-day 2
    planning- Genre- Platform game- Main character- max
    The main character has to kill dodge and avoid other monster progressing through the level to collect diamonds and weapons. Diamonds need to be collected to progress through the level and complete it. Weapon are used to help the player different monsters and bosses. Collecting these objects will increase your overall score. The game will consist of 5 levels and 3 boss levels and they will get increasingly harder.

    Week 1-day 3
    Planning sprites in paint and start to create the sprites in Photoshop.

    Week 2-day 1  
    Finish final design for the main characters a bosses.

    Week 2-day 2
    Import the main character and boss sprites into game maker.Then convert them into objects.
    Start to create walls, flooring and backgrounds in Photoshop.

    Week 2-day 3
    Import all sprites into game maker and start to create the basic game physics for the main character and other sprites E.G. Gravity and Movement.

    Week 3-day 1
     finish and test all movement and coding for the main character and other sprites.
    Then start on the level design adding in the background, walls and platforms I created n Photoshop.

    Week 3-day 2
    Create the game mechanics for the 3 boss levels and level design into the main 5 levels.

    Week 3-day 3
    Finish boss levels and add background, weapons and movement sounds.

    Week 4-day 1
    Finish game and test all aspects and parts of the game to make sure they are working correctly.

    Week 4-day 2
    Complete documentation adding all screenshots and explaining the procedure and stages of each game and how i create them in game maker.

    Week 4-day 3
    Present my game and documentation on how I made each part of the game to my client/tutor.

    Risk assessment/heath and safety
    No food or drink near equipment-Avoid damage or breaking of facilities.
    Set amount of time on computers-Eye damage and back problems.
    Room is safe to use -Wires and other equipment that can be harmful to personnel.
    Noise level-Ear damage and deafening when working with sounds.
    First aid facilities nearby-Prevent injury

    Clearances
    I will check all pictures and information/research I get of the internet making sure i haven't breached any copyright laws that, that information or picture has.
    I will create a contract with any specialist or personnel containing the amount there going to be paid and the specification of there work which will be signed and date by me and the specialist/personnel.

    Contingency plan
    If i become ill or are unable to continue work until a later date I will inform my client and work out an extensions or another plan to keep the client happy.
    I will create a chart and check all the facilities i am going to use and report any broken or damaged equipment before i use the facilities.This will protect me or any of my personnel from being blamed for any damages that was not  caused by my personnel or me and can help me report any that is caused and get it fixed or shorted out.  


    Mood board



         


















    Task 1 Create relevant Pre-Production documentation for Wayne’s Maze or Platform game.
    You can refer back to the work you have produced for this Unit so far.
    Examples of relevant documentation:
    Production – Script, storyboard, mood board, production schedule,
    • 
    • • 
    • 

    Note: You must be as creative as you can. For example your mood board could be created on Animoto, Cam Studio or Wink. 

    Friday 17 October 2014

    2D and 3D Research

    UNIT 78
    digital graphics
    Artistic styles
    Cell-shading -Cell-shading is used to represent the style of cartoon or comic book and is used in a lot of Japanese's games e.g. Naruto, dragonballz, Afro samurai and others. Bright colors and faint outlines to give the look of a hand drawn cartoon effect.   
    Photo realism - Photo realism games are games that are made to look as realistic as they can, this type of style is the most demanding as it takes a lot of work, facilitates and time to produce a game of this type. Crisis 3, The C.O.D franchise and battlefield franchise use this visual style and are military type games.
    Exaggerated -Exaggerated uses photorealism and exaggerates it or over does it like in takken or dragon ball z where the characters have over sized muscles and big outrageous hair styles.
    Abstract -Abstract uses geometric shapes and bright or subtle colour depending on the mood and feeling the game wants the player to feel. Geometry wars uses lots of vibrant neon colours and works at a fast pace.
    Military-Military games such as battlefield and call of duty use military theme visuals to give the player the feeling of being in a real battlefield/war zone. Lots of detail go into the weaponry and vehicles to make them look as real as possible, in battle field you can change entire terrines with rockets and other weapons
    Plastic-Plastic games such as de blob uses vibrant paint based colours with lots of shading a light effects to make objects and characters look like plastic.
    Black and white -Black and white games on uses black and white colours they types of games that uses just black and white are most platform. This is used to give games a horror feel.
    Rockstar-Rockstar the game development have there one style of games as they uses the rage engine developed by Rockstar. Rockstar games are violent and gritty. GTA5 and max pain are good examples as they are different genres but look similar because they both use the rage engine.
    Computer games graphics
    A 2 dimension game is flat on the screen or monitor and player is limited to moving left, right, up and down, the player cannot move front or back. 2D sprites can be made in Photoshop and are fairly easy to make they are made up of pixels and depending on how many pixel make up the character the smoother and more detailed they can be. A 3 Dimension game are more time consuming and harder to make however the results and the graphics are far superior to 2d. 3d characters can be made in a number of software like blender. Depending on how detailed you want your character the more time it will take. Heads up display or HUD is used in lot of games, a HUD shows the player all the stats on screen that may prove relevant for him/her e.g. heath, shield, ammo, level, map, objectives and other players.
    Texture are used to add detail and realism to the environment , objects or characters and are one of he most import steps in game developmentTexture mapping is an application in digital graphics. Text graphics is the font and style the text is used in the game. Different fonts and colors can change the way text and objectives look. Game packaging textures are how the packaging and case for the game looks, this is useful for advertisement and appeal to increase sales.
    Raster and Vector images
    Raster images are made up of pixels and also know as bitmap images and Vector images are made up of paths and are also called esp files. Vector images use points / paths and create an image when all of these are connected together. Vector images offer higher resolution and look smoother and cleaner at all resolutions. Raster images look better at larger resolution compared to lower resolutions, but if the raster image is zoomed in its is easy to see individual pixels and colours in the images. Vector images are better suited for images like logos because at any size or resolution the image is smooth and clean. Raster images are used for digital photos and game textures as they render faster and look good. Lots of software allows for images to be editedPhotoshop is is used a lot to edit, change images from vector to to raster and the other way around.
    Image capture
    There are lots of different types of image capture, from taking a picture with a phone or digital camera downloading a picture or image of the internet or scanning a image into a computer. In game development being able to have a real life picture of a building or object can be useful for development. Picture of buildings and landscapes can be used to design environments for the game you are developing. Using usb cables and sd cards from digital cameras and phones makes transferring images easy and quick. Pictures like brick walls or plaster can be used to add texture to buildings and environment in your game by overlaying the image over the image of the object or building, this adds realistic detail and texture.

    file extension and File compression
    Examples of file extension:
    mp3 music files
    avi video files
    txt text files
    doc word document (Microsoft word-open office )
    jpeg image/picture files
    exe executable (programs)
    wav sound files (sound effects)
    File compression is a process that reduces file sizes to save hard drive and memory space. Zipped folder is a common way of compressing files and data. The file extensions for zipped is .zip, it is commonly used to upload files online for other people to download because it keeps the file small to make it easy and fast to download. Specific software Is need to open specific file extensions, a .gmk is a file that can be opened in game maker but would be able to open in the same form in a different program.
    There are two types of file compression. Lossless file compression is used for image and text files, this is useful to save file space and no data is lost. However when lossy file compression is used, data can be lost. Extraction is used to uncompressed compressed files, this is used to convert the file back to its original size. Using compressed files limits what you can do, so uncompressing  the image to its original size is handy.
    Pixels and image resolutions
    Resolution on a screen or monitor is determined by how dense the pixels are on the screen or image.The typical resolution for a computer monitor would have 72 PPI (pixels per inch and printed images usally have around 300 PPI. In game development the resolution and pixel density is import depending on what devices or consoles the game is going to be played on. Binary digit (Bits) is used as basic unit of information in computing and telecommunication. Bytes are a group of 8 bits.
    Optimizing and storage
    Image optimization is when an image is compressed to the most visually acceptable image for saving memory.The power of two is when the width and height of a image is at the same value.These values are import to make sure when 3D modeling textures fit and render properly. When the size of a texture is stretched to fit a model by the program this is called interpolation.