Artistic
styles
Cell-shading
-Cell-shading is used to represent the style of cartoon or comic book and
is used in a lot of Japanese's games e.g. Naruto, dragonballz, afro samurai and
others. Bright colors and faint outlines to give the look of a hand
drawn cartoon effect.
Photorealism -Photorealism
games are games that are made to look as realistic as they can, this type of
style is the most demanding as it takes a lot of work, facilitates and time to
produce a game of this type. Crisis 3, The C.O.D franchise and
battlefield franchise use this visual style and are military type games.
Exaggerated
-Exaggerated uses photorealism and exaggerates it or over does it like in
takken or dragon ball z where the characters have over sized muscles and big
outrageous hair styles.
Abstract
-Abstract uses geometric shapes and bright or subtle colours depending on
the mood and feeling the game wants the player to feel. Geometry wars uses
lots of vibrant neon colours and works at a fast pace.
Military-Military games
such as battlefield and call of duty use military theme visuals to give the
player the feeling of being in a real battlefield/war zone. Lots of detail go
into the weaponry and vehicles to make them look as real as possible, in battle
field you can change entire terrines with rockets and other weapons
Plastic-Plastic
games such as de blob uses vibrant paint based color's with lots of
shading a light effects to make objects and characters look like plastic.
Black and
white -Black and white games on uses black and white colors they types of games
that uses just black and white are most platform. This is used to give
games a horror feel.
Rockstar-Rockstar the game development have there one style
of games as they uses the rage engine developed by Rockstar. Rockstar
games are violent and gritty. GTA5 and max pain are good
examples as they are different genres but look similar because they both use
the rage engine.
Typography is
the art and technique of arranging type to make written language most appealing
to learning and recognition. The arrangement of type involves selecting
typefaces, point size, line length, line-spacing, letter-spacing, and adjusting
the space within letters pairs. Type design is a closely related craft,
sometimes considered part of typography; most typographers do not design
typefaces, and some type designers do not consider themselves typographers. In
modern times, typography has been put in film, television and online broadcasts
to add emotion to communication.
The various
visual elements, known as elements of design, formal elements, or
elements of art, are the vocabulary with which the visual artist
composes. These elements in the overall design usually relate to each other and
to the whole art work.
The elements of design are:
The elements of design are:
Line — the visual path that
enables the eye to move within the piece , Shape — areas defined by
edges within the piece, whether geometric or organic, Color — hues with their
various values and intensities , Texture — surface qualities
which translate into tactile illusions,Tone — Shading used to
emphasize form,
Form — 3-D length, width, or
depth,
Space — the space taken up
by positive or in between negative objects, Depth — perceived distance
from the observer, separated in foreground, background, and optionally
middle ground
Examples
of file extension:
mp3
music files
avi
video files
txt
text files
doc
word document (Microsoft word-open office )
jpeg
image/picture files
exe
executable (programs)
wav
sound files (sound effects)
File
compression is a process that reduces file sizes to save hard drive and memory
space. Zipped folder is a common way of compressing files and data. The
file extensions for zipped is .zip, it is commonly used to upload
files online for other people to download because it keeps the
file small to make it easy and fast to download. Specific software Is need to
open specific file extensions, a .gmk is a file that can be opened in
game maker but would be able to open in the same form in a different program.
There
are two types of file compression. Lossless file compression is used for image
and text files, this is useful to save file space and no data is
lost. However when lossy file compression is used, data can be lost. Extraction
is used to uncompressed compressed files, this is used
to convert the file back to its original size. Using
compressed files limits what you can do, so uncompressing the
image to its original size is handy.
Image optimization is when an image is compressed to the most visually acceptable, image for saving memory. The power of two is when the width and height of a image is at the same value.These values are import to make sure when 3D modeling textures fit and render properly. When the size of a texture is stretched to fit a model by the program this is called interpolation.
Thumbnail sketches are drawing quick, abbreviated drawings. Usually, they are done very rapidly and with no corrections - you can use any medium, though pen or pencil is the most common. Thumbnails sketches are usually very small, often only an inch or two high. The audience is the people we are aiming the game at for example a 2D game like sonic the hedgehog would be aimed and 7+ and then the designers will build the game around the set age of the audience and set the game up so it is staged so a person in that audience can understand it.
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