Tuesday 11 November 2014

Unit 1 documentation


Unit 1- Documentation

Facilities/hardware/software/personnel
Game maker       Free to use in college- RRP is £500
Photoshop           Free to use in college- RRP is 19.99 per mo
Paint                    Free to use in college- RRP
High spec computers    free to use at college- will cost around £2000
Specialist
Artist/musicians and others   £100 to £150 per day

Week 1-day 1
Today i will create my plan and complete all documentation -
customer, design brief and target audience.
development, main character, enemies.
jump/landing, weapon and character sounds.
level quantity and layouts.
Screenshots and documentation of how I made the game.

Week 1-day 2
planning- Genre- Platform game- Main character- max
The main character has to kill dodge and avoid other monster progressing through the level to collect diamonds and weapons. Diamonds need to be collected to progress through the level and complete it. Weapon are used to help the player different monsters and bosses. Collecting these objects will increase your overall score. The game will consist of 5 levels and 3 boss levels and they will get increasingly harder.

Week 1-day 3
Planning sprites in paint and start to create the sprites in Photoshop.

Week 2-day 1  
Finish final design for the main characters a bosses.

Week 2-day 2
Import the main character and boss sprites into game maker.Then convert them into objects.
Start to create walls, flooring and backgrounds in Photoshop.

Week 2-day 3
Import all sprites into game maker and start to create the basic game physics for the main character and other sprites E.G. Gravity and Movement.

Week 3-day 1
 finish and test all movement and coding for the main character and other sprites.
Then start on the level design adding in the background, walls and platforms I created n Photoshop.

Week 3-day 2
Create the game mechanics for the 3 boss levels and level design into the main 5 levels.

Week 3-day 3
Finish boss levels and add background, weapons and movement sounds.

Week 4-day 1
Finish game and test all aspects and parts of the game to make sure they are working correctly.

Week 4-day 2
Complete documentation adding all screenshots and explaining the procedure and stages of each game and how i create them in game maker.

Week 4-day 3
Present my game and documentation on how I made each part of the game to my client/tutor.

Risk assessment/heath and safety
No food or drink near equipment-Avoid damage or breaking of facilities.
Set amount of time on computers-Eye damage and back problems.
Room is safe to use -Wires and other equipment that can be harmful to personnel.
Noise level-Ear damage and deafening when working with sounds.
First aid facilities nearby-Prevent injury

Clearances
I will check all pictures and information/research I get of the internet making sure i haven't breached any copyright laws that, that information or picture has.
I will create a contract with any specialist or personnel containing the amount there going to be paid and the specification of there work which will be signed and date by me and the specialist/personnel.

Contingency plan
If i become ill or are unable to continue work until a later date I will inform my client and work out an extensions or another plan to keep the client happy.
I will create a chart and check all the facilities i am going to use and report any broken or damaged equipment before i use the facilities.This will protect me or any of my personnel from being blamed for any damages that was not  caused by my personnel or me and can help me report any that is caused and get it fixed or shorted out.  


Mood board



     


















Task 1 Create relevant Pre-Production documentation for Wayne’s Maze or Platform game.
You can refer back to the work you have produced for this Unit so far.
Examples of relevant documentation:
Production – Script, storyboard, mood board, production schedule,
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Note: You must be as creative as you can. For example your mood board could be created on Animoto, Cam Studio or Wink. 

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