UNIT
78
digital
graphics
Artistic
styles
Cell-shading
-Cell-shading
is used to represent the style of cartoon or comic book and is
used in a lot of Japanese's games e.g. Naruto, dragonballz, Afro samurai and others. Bright colors and faint outlines to give
the look of a hand drawn cartoon effect.
Photo realism - Photo realism games
are games that are made to look as realistic as they can, this type
of style is the most demanding as it takes a
lot of work, facilitates and time to produce a game of this type.
Crisis 3, The C.O.D franchise and battlefield franchise use
this visual style and are military type games.
Exaggerated
-Exaggerated
uses photorealism and exaggerates it or over does it like in takken
or dragon ball z where the characters have over sized muscles and big
outrageous hair styles.
Abstract
-Abstract
uses geometric shapes and bright or subtle colour depending on
the mood and feeling the game wants the player to feel. Geometry
wars uses lots of vibrant neon colours and works at a fast pace.
Military-Military games
such as battlefield and call of duty use military theme visuals to
give the player the feeling of being in a real battlefield/war zone.
Lots of detail go into the weaponry and vehicles to make them look as
real as possible, in battle field you can change entire terrines with
rockets and other weapons
Plastic-Plastic
games such as de blob uses vibrant paint based colours with
lots of shading a light effects to make objects and characters look
like plastic.
Black
and white
-Black
and white games on uses black and white colours they types of games
that uses just black and white are most platform. This is used
to give games a horror feel.
Rockstar-Rockstar
the game development have there one style of games as they uses the
rage engine developed by Rockstar. Rockstar games are
violent and gritty. GTA5 and max pain are good
examples as they are different genres but look similar because they
both use the rage engine.
Computer
games graphics
A 2
dimension game is flat on the screen or monitor and player is limited
to moving left, right, up and down, the player cannot move front or
back. 2D sprites can be made in Photoshop and are fairly easy to make
they are made up of pixels and depending on how many pixel make up
the character the smoother and more detailed they can be. A 3
Dimension game are more time consuming and harder to make however the
results and the graphics are far superior to 2d. 3d characters can be
made in a number of software like blender. Depending on how detailed
you want your character the more time it will take. Heads up display
or HUD is used in lot of games, a HUD shows the player all the stats
on screen that may prove relevant for him/her e.g. heath, shield,
ammo, level, map, objectives and other players.
Texture
are used to add detail and realism to the environment , objects or characters and are one of he most import steps in game development. Texture mapping is an application in digital graphics. Text graphics is
the font and style the text is used in the game. Different fonts and
colors can change the way text and objectives look. Game packaging
textures are how the packaging and case for the game looks, this is useful for advertisement and appeal to increase sales.
Raster
and Vector images
Raster
images are made up of pixels and also know as bitmap images and
Vector images are made up of paths and are also called esp files.
Vector images use points / paths and create an image when all of
these are connected together. Vector images offer higher resolution
and look smoother and cleaner at all resolutions. Raster images look
better at larger resolution compared to lower resolutions, but if the
raster image is zoomed in its is easy to see individual pixels and
colours in the images. Vector images are better suited for images
like logos because at any size or resolution the image is smooth and
clean. Raster images are used for digital photos and game textures as
they render faster and look good. Lots of software allows for images
to be edited, Photoshop is is used a lot to edit, change images
from vector to to raster and the other way around.
Image
capture
There
are lots of different types of image capture, from taking a picture
with a phone or digital camera downloading a picture or image of the
internet or scanning a image into a computer. In game development
being able to have a real life picture of a building or object can be useful for development. Picture of buildings and landscapes can be
used to design environments for the game you are developing. Using usb
cables and sd cards from digital cameras and phones makes transferring images easy and quick. Pictures like brick walls or plaster can be
used to add texture to buildings and environment in your game by overlaying the image over the image of the object or building, this
adds realistic detail and texture.
file extension and File compression
Examples
of file extension:
mp3
music files
avi
video files
txt
text files
doc
word document (Microsoft word-open office )
jpeg
image/picture files
exe
executable (programs)
wav
sound files (sound effects)
File
compression is a process that reduces file sizes to save hard drive
and memory space. Zipped folder is a common way of compressing files
and data. The file extensions for zipped is .zip, it is commonly
used to upload files online for other people to download because it
keeps the file small to make it easy and fast to download. Specific
software Is need to open specific file extensions, a .gmk is a file
that can be opened in game maker but would be able to open in the
same form in a different program.
There
are two types of file compression. Lossless file compression is used
for image and text files, this is useful to save file space and no
data is lost. However when lossy file compression is used, data can
be lost. Extraction is used to uncompressed compressed files, this is
used to convert the file back to its original size. Using compressed
files limits what you can do, so uncompressing the image to its original size is handy.
Pixels
and image resolutions
Resolution
on a screen or monitor is determined by how dense the pixels are on
the screen or image.The typical resolution for a computer monitor
would have 72 PPI (pixels per inch and printed images usally have
around 300 PPI. In game development the resolution and pixel density is import depending on what devices or consoles the game is going to be
played on. Binary digit (Bits) is used as basic unit of information
in computing and telecommunication. Bytes are a group of 8 bits.
Optimizing
and storage
Image
optimization is when an image is compressed to the most visually
acceptable image for saving memory.The power of two is when the width
and height of a image is at the same value.These values are import to
make sure when 3D modeling textures fit and render properly. When the
size of a texture is stretched to fit a model by the program this is
called interpolation.
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