Sunday 5 October 2014

Visual styles

visual styles

 cell-shading

Cell-shading is used to represent the style of cartoon or comic book and is used in a lot of Japanese's games e.g. naruto, dragonballz, afro samurai and others. Bright colors and faint outlines to give the look of a hand drawn cartoon effect.   

 

 

photorealism 

Photorealism games are games that are made to look as realistic as they can, this type of style is the most demanding as it takes a lot of work, facilitates and time to produce a game of this type. Crisis 3, The C.O.D franchise and battlefield franchise use this visual style  and are military type games.

 

exaggerated

Exaggerated uses photorealism and exaggerates it or over does it like in takken or dragon ball z  where the characters have over sized muscles and big outrageous hair styles.

abstract

Abstract uses geometric shapes and bright or subtle colors depending on the mood and feeling the game wants the player to feel. geometry wars uses lots of vibrant neo colors and works at a fast pace.

military

 Military  games such as battlefield and call of duty use military theme visuals to give the player the feeling of being in a real battlefield/war zone. lots of detail go into the weaponry and vehicles to make them look as real as possible, in battle field you can change entire terrines with rockets and other weapons

  

Plastic

Plastic games such as de blob uses vibrant paint based  colors with lots of shading a light effects to make objects and characters look like plastic.

black and white

Black and white games on uses black and white colors they types of games that uses just black and white are most platform. This is used to  give games a horror feel.
                  

rockstar

Rockstar the game development have there one style of games as they uses the rage engine developed by rockstar. Rockstar games are violent and gritty. GTA5 and max pain are good examples as they are different genres but look similar because they both use the rage engine.




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