Copyright:
copy right laws gives the creator of some types of media rights and control how there type of media is used and distributed, music, books, videos and software can all be covered by copyright laws.
Liable:
liable is when some is hold accountable/responsible for an action or an action that leads to the harm of someone or the destruction of an object. For example if a manager installed new equipment into the work place it would be his/her job to make sure the equipment is safe, if this doesn't happen and a employee is harmed by this new equipment the manger is held accountable/responsible.
Libel:
libel is when false statements or accusations are made against someone which ruins there reputation or damages there career.
How are female characters viewed in videos games:
There are lots of differences between male and female character and how they are shown in video's games. in a lot of games there are rarely female characters that are a main part of the story and contribute to the game. They normally end up being damsels in distresses and are depicted as week. The massive call of duty fancies has never used a female character that's contributes to the main story of the game, there story's mostly consists of lots of male solders and the parts of the different games that have females in are ether weak civilians or shown in stereo typical female roles.
The rare few games that feature a female character as a main character or the character which the player plays as are shown to be beautiful and have perfect bodies and where reviling cloths, for example the popular tomb raider series. The first tomb raider character had enlarged breasts and a perfect body or representation of what a perfect body should look like.
Wednesday, 19 November 2014
Artistic
styles
Cell-shading
-Cell-shading is used to represent the style of cartoon or comic book and
is used in a lot of Japanese's games e.g. Naruto, dragonballz, afro samurai and
others. Bright colors and faint outlines to give the look of a hand
drawn cartoon effect.
Photorealism -Photorealism
games are games that are made to look as realistic as they can, this type of
style is the most demanding as it takes a lot of work, facilitates and time to
produce a game of this type. Crisis 3, The C.O.D franchise and
battlefield franchise use this visual style and are military type games.
Exaggerated
-Exaggerated uses photorealism and exaggerates it or over does it like in
takken or dragon ball z where the characters have over sized muscles and big
outrageous hair styles.
Abstract
-Abstract uses geometric shapes and bright or subtle colours depending on
the mood and feeling the game wants the player to feel. Geometry wars uses
lots of vibrant neon colours and works at a fast pace.
Military-Military games
such as battlefield and call of duty use military theme visuals to give the
player the feeling of being in a real battlefield/war zone. Lots of detail go
into the weaponry and vehicles to make them look as real as possible, in battle
field you can change entire terrines with rockets and other weapons
Plastic-Plastic
games such as de blob uses vibrant paint based color's with lots of
shading a light effects to make objects and characters look like plastic.
Black and
white -Black and white games on uses black and white colors they types of games
that uses just black and white are most platform. This is used to give
games a horror feel.
Rockstar-Rockstar the game development have there one style
of games as they uses the rage engine developed by Rockstar. Rockstar
games are violent and gritty. GTA5 and max pain are good
examples as they are different genres but look similar because they both use
the rage engine.
Typography is
the art and technique of arranging type to make written language most appealing
to learning and recognition. The arrangement of type involves selecting
typefaces, point size, line length, line-spacing, letter-spacing, and adjusting
the space within letters pairs. Type design is a closely related craft,
sometimes considered part of typography; most typographers do not design
typefaces, and some type designers do not consider themselves typographers. In
modern times, typography has been put in film, television and online broadcasts
to add emotion to communication.
The various
visual elements, known as elements of design, formal elements, or
elements of art, are the vocabulary with which the visual artist
composes. These elements in the overall design usually relate to each other and
to the whole art work.
The elements of design are:
The elements of design are:
Line — the visual path that
enables the eye to move within the piece , Shape — areas defined by
edges within the piece, whether geometric or organic, Color — hues with their
various values and intensities , Texture — surface qualities
which translate into tactile illusions,Tone — Shading used to
emphasize form,
Form — 3-D length, width, or
depth,
Space — the space taken up
by positive or in between negative objects, Depth — perceived distance
from the observer, separated in foreground, background, and optionally
middle ground
Examples
of file extension:
mp3
music files
avi
video files
txt
text files
doc
word document (Microsoft word-open office )
jpeg
image/picture files
exe
executable (programs)
wav
sound files (sound effects)
File
compression is a process that reduces file sizes to save hard drive and memory
space. Zipped folder is a common way of compressing files and data. The
file extensions for zipped is .zip, it is commonly used to upload
files online for other people to download because it keeps the
file small to make it easy and fast to download. Specific software Is need to
open specific file extensions, a .gmk is a file that can be opened in
game maker but would be able to open in the same form in a different program.
There
are two types of file compression. Lossless file compression is used for image
and text files, this is useful to save file space and no data is
lost. However when lossy file compression is used, data can be lost. Extraction
is used to uncompressed compressed files, this is used
to convert the file back to its original size. Using
compressed files limits what you can do, so uncompressing the
image to its original size is handy.
Image optimization is when an image is compressed to the most visually acceptable, image for saving memory. The power of two is when the width and height of a image is at the same value.These values are import to make sure when 3D modeling textures fit and render properly. When the size of a texture is stretched to fit a model by the program this is called interpolation.
Thumbnail sketches are drawing quick, abbreviated drawings. Usually, they are done very rapidly and with no corrections - you can use any medium, though pen or pencil is the most common. Thumbnails sketches are usually very small, often only an inch or two high. The audience is the people we are aiming the game at for example a 2D game like sonic the hedgehog would be aimed and 7+ and then the designers will build the game around the set age of the audience and set the game up so it is staged so a person in that audience can understand it.
What are computer game graphics
Computer graphics are the art, style and theme that is used in different games for backgrounds, objects, characters, scenes and anything else that is seen by the player. There are lots of different art styles for computer graphics for example, military style games like call of duty and battlefield uses this style,Photo realism is also used by simulators and other games to make the game look as realistic as they can and text based game only use pixelated pictures and are mostly text.
A 2 dimension game is flat on the screen or monitor and player is limited to moving left, right, up and down, the player cannot move front or back. 2D sprites can be made in Photoshop and are fairly easy to make they are made up of pixels and depending on how many pixel make up the character the smoother and more detailed they can be. A 3 Dimension game are more time consuming and harder to make however the results and the graphics are far superior to 2d. 3d characters can be made in a number of software like blender. Depending on how detailed you want your character the more time it will take. Heads up display or HUD is used in lot of games, a HUD shows the player all the stats on screen that may prove relevant for him/her e.g. heath, shield, ammo, level, map, objectives and other players.
Texture are used to add detail and realism to the environment , objects or characters and are one of he most import steps in game development. Texture mapping is an application in digital graphics. Text graphics is the font and style the text is used in the game. Different fonts and colors can change the way text and objectives look. Game packaging textures are how the packaging and case for the game looks, this is useful for advertisement and appeal to increase sales
Raster images are made up of pixels and also know as bitmap images and Vector images are made up of paths and are also called esp files. Vector images use points / paths and create an image when all of these are connected together. Vector images offer higher resolution and look smoother and cleaner at all resolutions. Raster images look better at larger resolution compared to lower resolutions, but if the raster image is zoomed in its is easy to see individual pixels and colours in the images. Vector images are better suited for images like logos because at any size or resolution the image is smooth and clean. Raster images are used for digital photos and game textures as they render faster and look good. Lots of software allows for images to be edited, Photoshop is is used a lot to edit, change images from vector to to raster and the other way around.
There are lots of different types of image capture, from taking a picture with a phone or digital camera downloading a picture or image of the internet or scanning a image into a computer. In game development being able to have a real life picture of a building or object can be useful for development. Picture of buildings and landscapes can be used to design environments for the game you are developing. Using usb cables and sd cards from digital cameras and phones makes transferring images easy and quick. Pictures like brick walls or plaster can be used to add texture to buildings and environment in your game by overlaying the image over the image of the object or building, this adds realistic detail and texture.
Elliott
Tuesday, 11 November 2014
Unit 1 documentation
Unit 1- Documentation
Facilities/hardware/software/personnel
Game maker Free to use in college- RRP is £500
Photoshop Free to use in college- RRP is 19.99 per mo
Paint Free to use in college- RRP
High spec computers free to use at college- will cost around £2000
Specialist
Artist/musicians and others £100 to £150 per day
Week 1-day 1
Today i will create my plan and complete all documentation -
customer, design brief and target audience.
development, main character, enemies.
jump/landing, weapon and character sounds.
level quantity and layouts.
Screenshots and documentation of how I made the game.
Week 1-day 2
planning- Genre- Platform game- Main character- max
The main character has to kill dodge and avoid other monster progressing through the level to collect diamonds and weapons. Diamonds need to be collected to progress through the level and complete it. Weapon are used to help the player different monsters and bosses. Collecting these objects will increase your overall score. The game will consist of 5 levels and 3 boss levels and they will get increasingly harder.
Week 1-day 3
Planning sprites in paint and start to create the sprites in Photoshop.
Week 2-day 1
Finish final design for the main characters a bosses.
Week 2-day 2
Import the main character and boss sprites into game maker.Then convert them into objects.
Start to create walls, flooring and backgrounds in Photoshop.
Week 2-day 3
Import all sprites into game maker and start to create the basic game physics for the main character and other sprites E.G. Gravity and Movement.
Week 3-day 1
finish and test all movement and coding for the main character and other sprites.
Then start on the level design adding in the background, walls and platforms I created n Photoshop.
Week 3-day 2
Create the game mechanics for the 3 boss levels and level design into the main 5 levels.
Week 3-day 3
Finish boss levels and add background, weapons and movement sounds.
Week 4-day 1
Finish game and test all aspects and parts of the game to make sure they are working correctly.
Week 4-day 2
Complete documentation adding all screenshots and explaining the procedure and stages of each game and how i create them in game maker.
Week 4-day 3
Present my game and documentation on how I made each part of the game to my client/tutor.
Risk assessment/heath and safety
No food or drink near equipment-Avoid damage or breaking of facilities.
Set amount of time on computers-Eye damage and back problems.
Room is safe to use -Wires and other equipment that can be harmful to personnel.
Noise level-Ear damage and deafening when working with sounds.
First aid facilities nearby-Prevent injury
Clearances
I will check all pictures and information/research I get of the internet making sure i haven't breached any copyright laws that, that information or picture has.
I will create a contract with any specialist or personnel containing the amount there going to be paid and the specification of there work which will be signed and date by me and the specialist/personnel.
Contingency plan
If i become ill or are unable to continue work until a later date I will inform my client and work out an extensions or another plan to keep the client happy.
I will create a chart and check all the facilities i am going to use and report any broken or damaged equipment before i use the facilities.This will protect me or any of my personnel from being blamed for any damages that was not caused by my personnel or me and can help me report any that is caused and get it fixed or shorted out.
Mood board
Task 1 Create relevant Pre-Production documentation for Wayne’s Maze or Platform game. You can refer back to the work you have produced for this Unit so far. Examples of relevant documentation: • Production – Script, storyboard, mood board, production schedule, • • • • • Note: You must be as creative as you can. For example your mood board could be created on Animoto, Cam Studio or Wink. |
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