Wednesday 30 September 2015

Displaying 3D polygon animations

https://docs.google.com/document/d/1EFRrktJb5NT2kcC1wH3-cw81_iM-rL0qIHSvPX0srcI/edit?usp=sharing

Wednesday 10 June 2015

All links

THIS IS A POST OF ALL MY ASSIGNMENTS

So We did Unit 22 and 72 which is Genres and Platform / maze game

Assignment 1 : Unit 22 / 72


Assignment 2 : Unit 22 / 72


Next we did Unit 20 and 74

Assignment 1 : Unit 20


Assignment 2:  Unit 20


Assignment 3: Unit 20


These are the story assignments

Assignment 1: Unit 74


Assignment 2: Unit 74

Slide show 

Story 

Story for game 



Email
X4biddenxgrimmx@gmail.com




Monday 1 June 2015

HCI Assignment

https://docs.google.com/presentation/d/1oqa-NaWPCg1bEo7J2BpgLqspl0Xr9d9IXqQVj2wz95Q/edit?usp=sharing

Eliott townsend

Thursday 7 May 2015

Assignment 3

https://drive.google.com/file/d/0Bz6QY4JrtFwYTk81emFpdDhEYWM/view?usp=sharing

Thursday 12 March 2015

Assessment 1: Game platform types





BTEC National Diploma

Unit number and title Unit 20: Computer Game Platforms and Technologies.
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Xbox

The Xbox's GPU was co-developed by Microsoft and NVidia. It has a clock speed of 233 MHz, 932 megapixels/second and 485,416 triangles per frame at 60 frame/s, 970,833 triangles per frame at 30 frame/s. The Performance is similar to the GeForce 4 Ti4200 desktop GPU.

It is 4 inches in height, 12.5 inches in width and has a depth of 10.5 inches. The console weighs 3.86 pounds.

The Xbox has a 32 bit custom Pentium 3 CPU with a clock speed of 733 MHz’s The Xbox has 64 MB of DDR memory that runs at 200 MHz in dual-channel configuration giving a total of 6400 MB/the Xbox has 8 or 10 GB hard drive with an optional 32 MB memory card for transferring files or extra storage.

The Original Xbox is the first Xbox in its series.
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 Xbox 360
 
The Xbox 360 is 3.27 inches in height, 10.4 inches in width and has a depth of 12.15 inches. The console weigh 7.72 pounds.

The CPU is a Xenon and has 3 64 bit cores. Each CPU core is capable of simultaneous multi-threading and has a core clock of 3.2 GHz. The heat sink used to cool the CPU had aluminium fins with a copper base and a heat pipe. The later version of Xbox 360 which had a smaller core clock did not have a heat pipe and instead had two 70 mm fans at the rear of the case cooling the heat sink.

The Xbox 360 had 512 megabytes of GDDR3 RAM which ran at a clock speed of 700 MHz’s

The storage on the Xbox 360 varied as it had a removable hard drive allowing the consumer to buy bigger hard drives and install them. Available hard drive sizes were 4GB, 20GB, 60GB, 120GB, 250GB and the biggest being 320GB. The larger the hard drive, the more expensive it was to purchase.

There are currently 1,137 games (multiplatform: 936; exclusive: 187; console exclusive: 74) on the Xbox 360. This is Microsoft's 2nd console.
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Xbox One

The Xbox one has an APU which is a GPU and CPU combined, the GPU has a clock speed of 853 MHz and 768 shadier cores and the CPU is an AMD Jaguar which has 8 cores clocked at 1.75 GHz.

The console is 2.97 inches in height, 13.18 inches in width and has a depth of 10.86 inches. The console has 8GB of DDR3 that runs at 2133 MHz with a bit rate of 256. The Xbox one comes with a standard 500 GB hard drive, 362 GB of that storage is free space for the consumer to use and the remaining 138 GB is used to store the operating system and other Xbox one software.

There are currently 348 games (Microsoft exclusive: 15, exclusive: 39, multiplatform: 252, available to purchase: 171, timed: 29) on the Xbox one. The Xbox one is Microsoft's 3rd and most current console.
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Out of the 3 generation of Xbox my favourite is the second generation, Xbox 360 this is because when I was growing up the first big console I owned was an Xbox 360 and one of my favourite games Halo 3 which was an Xbox 360 exclusive. 
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PlayStation 1 
The PlayStation 1 has a 32 bit CPU with 5kb L1 cache, running at 33.8688 MHz’s It was manufactured by LSI Logic Corp. 90,000 with texture mapping, lighting and Gourmand shading [10] 180,000 with texture mapping 360,000 with flat shading. 

The console is 1.77 inches in height, 10.24 inches in width and has a depth of 7.28 inches.  2GB of DRAM. The PlayStation uses memory cards that the player would save the game to and the size of the memory card varies.

This is Sony's 1st console. 

----------------------------------------------------------------------------------------------------------------------------------------------------------------PlayStation 2  
The PlayStation 2's graphics synthesizer is clocked at 147.456 MHz’s and 4MB of embedded DRAM with 48 gigabytes of bandwidth per second.

The console is 1.1 inches in height, 9.1 inches in width and has a depth of 6 inches.

The PlayStation 2 has a 64 bit R5900 clocked at 294.912 MHz,   It also has a 32 bit FPU clocked at 147.546, this deals with the game physics. 32 MB of RDRAM/VRAM. This is Sony's 2nd console. 
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PlayStation 3
 
The PlayStation 3's GPU is a RSX which is based on the NVidia G70 clocked at 500 MHZ. The PlayStation 3 has a cell microprocessor clocked at 3.2 GHz

The console is 3.86 inches in height, 12.75 in width and has a depth of 10.79 inches. The PlayStation 3 weighs approximately 10.6 pounds.

The PlayStation has 256 MB of GDDR3 RAM clocked at 650 MHz and comes with a 120 GB hard drive.  There are 812 games (multi-platform: 644; exclusive: 150; console exclusive: 11) on the PlayStation 3. This is Sony's 3rd console.

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PlayStation 4
 
The PlayStation 4 has the same APU as the Xbox one, the GPU has a clock speed of 853 MHz and 768 shadier cores and the CPU is an AMD Jaguar which has 8 cores clocked at 1.75 GHz. The console is 53 mm in height, 305mm in length and has a depth of 53mm. The total weight is 2.8 kg.  




The PlayStation 4 has 8GB of GDDR5 clocked at 2.75 GHz. The PlayStation has a standard 500GB hard drive. This is Sony's 4th and most current console.  

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Wii u console 
 
The Wii u console has an AMD Radeon GPU which is similar to the RV740. The dimensions are 1.8 inches in height, 6.75 inches in length and has a depth of 10.6 inches. It weighs Approximately 3.5 pounds. 

The Wii u console has an IBM power - multi core processor with a clock speed of 1.23 GHz. The console has 2 GB of RAM and 8GB of internal flash memory with the basic and 32GB with the deluxe.

A lot of popular games like Mario, Mario cart and super smashed bro’s brawl are Wii exclusive
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Nintendo 3DS 

The Nintendo 3DS is a handheld games console with a 3D depth. The handheld has a dual core CPU, one core is dedicated to games and applications and the other core is dedicated to the OS and background tasks. It has 128 MB of system memory. The handheld has 2 screens the top LCD screen has a resolution of 800 x 240 pixels  and the bottom screen has a resolution of 320 x 240 pixels and is touch.

The Nintendo 3DS has a lot games designed to use the 3D functionality like The legend of Zelda, monster hunter and Mario. 

























Wednesday 4 March 2015

Assessment 1: Understand the use Sound & Music in games.




BTEC Level 3 Games Design
Unit 73: Sound for Computer Games
Assessment 1: Understand the use Sound & Music in games.


The last of us uses calm high pitch and low base to create a dark and depressing atmosphere. During intense and scary parts of the game the music plays to create suspense and a unique feel to certain parts of the game. The title screen, opening of the game and the end credits  of the game feature a slow, string piece of music, which creates a dark mood.

The Last of Us

All instruments

The beginning of this piece feels barren and lonely as only few instruments are used as the piece develops more, more instruments are introduced and makes it feel like the plot is developing. This pieces is intended to give the player a feeling of what the characters are going through and how they are feeling.



This piece of musics starts of with a slow tempo and a soft acoustic guitar gradually getting louder. Then a high pitch sharp whine added from a Cello which the pitch fluctuates between high, sharp and quiet to low, load and drowns out the acoustic guitar. The main instrument playing is the acoustic guitar. A mouth harp makes the constant boink noise in the background. The Kazoo adds to the cellos low pitch drowning, the flute adds another high pitch layer and a drum beat from an African drum is introduced that adds base.


The creator of this piece uses stereo or surround sound as it is a complicated piece which benefits from the atmosphere that surround sound creates and lossless file format was used to keep the best sound quality.

All the music for the last of us was created by an orchestra in a studio. They did this to create good sound quality and add atmosphere and feeling to their game, if this was done using sampling or any other type of music creation, i think it would not  have as much as an impression, because of this all the music was specifically created for the last of us so there was no copyright issues there.

Ellen Paige was used in beyond two souls as the model for the character Jodie Holmes in the game, The last of us the character called Ellie had a resemblance to Ellen Paige, thought no legal action was taken against naughty dog this is one of the copyright issue they went through.

Little Big Planet 3


The beginning of this piece feels like you have been dumped into an intense part of the game,lots of base.The piece stay consist through speeding up the tempo a little half way through. This reminds me of mission impossible. Barry Adamson created and composed the piece Dead heat in 1993 for “The Negro inside me”. This means that this piece was not intended for this game.
The instruments that are used are drums, symbols and brass guitar. This piece can be compared to spy music such as the james bond theme tune as they both use similar sounds and feeling.


Comparing The last of us piece and Dead heat the little big planet peice is hard as they are both different styles and intended for different things. The last of us is intended to create suspension, tension and a feeling of what the characters are going through and the little big planet piece is intended as a background theme tune rarely changing except for slightly intenser parts. Also the music used in little big planet was from 1993 and with lesser editing software so the creators of the game would have to edit the quality to try and make it better. The developers of the game would have had to get permission from Barry Adamson or the company that own the piece.

RAM Random Access memory. RAM is short term storage for recently open programs, tabs and files. If you have limited RAM space the more programs, tabs and files your open and use the slower all your memory will run and the slower the programs will run. This can affect sound files and quality of the sound as it can buffer, skip parts and jumps.









Thursday 12 February 2015

Unit 74: Computer game story development



Btech Extended Diploma in Games Development 

Unit 74: Computer Game Story Development 
Wayne Gallear




Unstoppable

If I was to make a game based on the event’s the happen in unstoppable, the genre would be an action game, it would be 3rd person and the player would need to switch between the two main characters to complete certain missions. I would use quick time events in intense moments.

What significant differences does a game version of unstoppable have to the film and why?
In a game version of unstoppable they may be other mission to create more content for the game it could also go into detail about all the characters.
 
Main Characters 

Chris pine plays the character Will Colson who penis after finishing training has started his new job as a train conductor for the Allegheny and West Virginia Railroad (AWVR).












He meets his co-worker Frank Barnes played penis by Denzel Washington who is the train driver.







Sub Characters

Rosario Dawson plays Connie an employee penis for AWVR.












Kevin Dunn plays Galvin is an executive for AWVR.











Ethan Suplee plays Dewy a train driver for AWVR.









T J Miller plays Gilleece an employee for AWVR who works on the train yard.











Lew Temple plays Ned a welder that works for AWVR.











David Warshofsky plays Judd Stewart a veteran train Engineer/Driver for the AWVR.












What are the various emotional themes of all the characters?

Both Will Colson and Frank Barnes have family penis problems, Will was taken to court and received a restraining from his wife and son after he confronted a police officer with a gun about messaging to his wife. Frank Barnes has to daughters that don't really like him he also misses one of his daughter’s birthday at the beginning of the movie.

Galvin is arrogant and doesn't listen to Rosario and here penis idea about derailing the runaway train in the county side to avoid casualty because it would cost the company a lot of money. Dewey feels guilty for leaving the train untended and is responsible for the events of the film.

What is the relationship between the two main characters and does it change and why?

There is conflict between the two main penis characters in the beginning of the film because Frank believes that the company is trying to replace all there old employees with new young workers like Will. Frank gets frustrated when will keeps taking phone calls while working and will accidentally couples 5 extra train carts which causes an argument between them. As the movie progresses both characters revels to each other about their family problems and they have sympathy for each other. During the main action scenes of the movie the two main characters begin to bond and by the end of the movie they are best friends. This happens because both characters have to perform dangerous things and rely on each other to stay alive and stop the train.


What is the plot of the film? /When is the beginning, middle and end.

Beginning










Will Colson has started his new job with the AWVR, He meets Frank Barnes, his co-worker when he is assigned to his new task. They don’t see eye to eye at the start. The scene changes to Dewy and Gilleece, Dewy is driving a half a mile long train and the tracks need switching instead of slowing down and stopping the train, he puts on the independent brakes, gets out of the train to switch the track. The train jolts and switches to full throttle and begins to speed up. The train passes Dewy and he begins to chase it but isn’t able to climb aboard and stop the train.

Will Colson and Frank Barnes are at their pick up point and Will Colson gets out and begins to hook up the cargo carts but gets distracted by a phone call and hooks up 5 carts too many, he then gets back into the train and they began to set of Frank realise will’s mistake and they get into an argument. Dewy and Gilleece tell their boss, Connie about the runaway train, she tells them to get after the runaway train and stop it.

Connie look’s into what cargo the train was carrying and find out its carrying high flammable and toxic chemicals. Connie contacts the police and gets them to close off all cross sections on the root that the runaway train is going, she suggest to Galvin her boss about derailing the train in the country side to avoid casualties in populated areas but turns that idea down as it would cost the company a lot of money and instead he gets Judd Stewart a veteran train driver to take a train on the track and try to slow down the train by colliding with the front of the runaway train and applying the brakes to slow it down allowing a person to be air drop onto the train and turn the engines off.

Middle















Judd Stewarts train ends up getting derailed and explodes by the runaway train. Frank and Will are told to get the track in the next siding but are not able to fit because of the 5 extra cart instead they head for a rip track and few miles ahead as the get close the rip the rip track they see the runaway train heading straight for them and they just make it into the rip track before the runaway train passes them and destroys the end cart on their train.
Frank uncouples the carts and suggest that him and Will go after the runaway train couple onto the back of it and slow it down that way. They end up in an argument so franks decides to go on his own but Will changes his mind and the both chase after the train.

Police evacuate Oslo as the AWRV try to derail the train which doesn’t work because the train is moving too fast. The train is heading for Stanton and the police begin to evacuate Stanton. Eventually Frank and Will catch up to the runaway train and Will gets out of the cab to couple there train to the carts of the runaway train. Gravel begins to pour out one of the carts on the runaway train and Will slips will trying to get the pin to lock there train to the cart and he cuts his after hanging for a few minutes he is able to get back up and lock there train to the cart.
Frank begins to apply the brakes to slow down the train, he gets a suggest from a train inspector to apply brakes then change to full throttle and this works but there train isn’t powerful enough to slow it down enough before Stanton curve a long curve that has a speed limit of 20. The train is eventually able to slow the runaway train down enough for it to stay on the track when going around Stanton curve.

End

Frank leaves Will to drive the train and slow down the runaway train while he climes the carts and tries to get to the front of the train to switch the engine off. He turns on the emergency brakes and the carts to help slow the train down. Ned is able to catch up with the train Will is in on a stretch of road which is right next to the track. Will jumps from his train onto the back of the pickup truck and he speeds up to the front and Will jumps from the pick to the train and apply the brakes. 











Wednesday 11 February 2015

unit 73 sound for computer games



Research and explain when you would use the following sounds format and why?

An audio file format is a file format that stores digital audio data on a computer system. it can be either uncompressed or compressed to reduce the file size. There are many uncompressed formats and different sound formats such as wav, aiff, au, smp, voc, mp3, ra and vox.

sounds file formats
wav is a standard sound file format used mainly in windows.

mp3 format is the most popular format for downloading and storing music.

aiff the standard format for apple.

au is the standard format used by sun, Unix and java.

uncompressed wav,aiff,au,smp,voc

lossy compression

Lossy Compression is a compression method that encodes and compresses data by losing some of it in the process. This includes losing quality and some data. This can be noticed in audio because it will sound fuzzy and less clear than the original audio file.

Sample Rate is the number of samples per second. Bandwidth is the difference between the highest and lowest frequencies

Mono or monophonic describes a system where all the audio signals are mixed together and routed through a single audio channel. 

stereo sound systems have two independent audio signal channels, and the signals that are reproduced have a specific level and phase relationship to each other so that when played back through a suitable reproduction system, there will be an apparent image of the original sound source.

P2 

DSP digital signal procession is the manipulation of information signal to modify or improve it. It is used to turn an analog signal from a phone call in to digital and sent to a satellite and to the to her phone back into a analog signal. 

RAM Random Access memory. RAM is short term storage for recently open programs, tabs and files. If you have limited RAM space the more programs, tabs and files your open and use the slower all your memory will run and the slower the programs will run. This can effect sound files and quality of the sound as it can buffer, skip parts and jumps. 

PCM Pulse-code modulation is a method to used to digitally represent sampled signals.it is standard for computers. 

Multi-track recording is a method of sound recording that separates multiple sound sources to create a cohesive hole. This can be used if you have lots of free music samples that you want to put together. 

DAT Digital audio tape is a signal recording and playback hardware. This can be used to listen to old music on tapes for inspiration,  you can also use that type of sound as retro.

Analog is a type of signal.

Software plug-ins are extra content or additions to software for example extra audio tools like a mix deck. This could be use full if the software you are using doesn't have a particular tool that you need, you could add it in.

Software sequencer is a device that allows you to record, playback and edit by handling note and information in different ways E.G. MID or CV/Gate.











Wednesday 4 February 2015

Story Telling


Task 1

Top 10 Games
  • Battlefield 4 
  • Foza 5 
  • binding of Issac
  • GTA 5 
  • Robocraft 
  • KSP
  • Space Engineer 
  • Minecraft 
  •  Pokemon. The player has to progress through the world battling, leveling up and catching Pokemon. The main objective is to defeat all gym leaders and then defeat the league.
  • Shadow of colossus. The story of Shadow of the Colossus begins as Wander enters the forbidden land, traveling across the long bridge at its entrance on his horse, Agro. According to Lord Emon later in the game, prior to entering the forbidden land Wander had stolen an ancient sword, which is the only weapon capable of slaying the colossi of the forbidden land.[35] Led to the massive Shrine of Worship at the center of the region, Wander carries with him the body of a maiden named Mono. A moment later, several man-like shadowy creatures appear and prepare to attack Wander before he easily dismisses them with a wave of the ancient sword in his possession. After vanquishing the shadow creatures, the voice of the disembodied entity known as "Dormin" echoes from above, expressing surprise that Wander possesses the weapon. Wander requests that Dormin return Mono's soul to her body, which it states may be possible on the condition that Wander can destroy the sixteen idols lining the temple's hall by using the ancient sword to kill the sixteen colossi located throughout the land. Despite being warned by Dormin that he may have to pay a great price to revive Mono, Wander sets out to search the land for the colossi and destroy them.
Task 2
Games without stories
  • Tetris
Task 3 
A story in a game is progress with the player and can change depending on the choices the player makes, other games may only have one outcome. 
A story in a book or film has only on ending as the consumer can not interact with the book or film to change the outcome.

Task 4 
A liner game is a game that has only one out come and the player.(Point A-B
)

A no liner game has multiple outcomes.


Wednesday 28 January 2015

Unit 73 Sounds for Computer Games



5 different pieces of game music

Super Mario bros
https://www.youtube.com/watch?v=mnipB_8Br8U

This piece is iconic and catchy  and most people would recognizes it.Super Mario Bro's game uses a chime when the player collects a coin. Quickly became iconic and used in other platform games.

The legend of Zelda twilight princes
https://www.youtube.com/watch?v=ox2D-EJoB0w

Beyond: two souls OST
https://www.youtube.com/watch?v=t8etC9sXmTA

This piece is calm and sad and moves the player.

Shadow of colossus
https://www.youtube.com/watch?v=ZWB8P4jbsAA

The creator of this piece wants the player to feel adventurers and excited.

cooking mama
https://www.youtube.com/watch?v=DdksIxM4szs

Over the Hedge (Film) uses a firefly which flies around a characters head, and lights up when a character gets an idea, which is a parody of the light-bulb idea, and is accompanied by a "ding" of a triangle. The light bulb has been used numerous times, and has become iconic, and recognisable.

A game maker would use different pieces of music for different types of atmosphere for example the build up to a boss fight or a loading screen.It is useful to use music in game to create different emotions and feels at different points in a game.

Timbre = The character or quality in musical sound or voice as distinct from its pitch and intensity.
Timbre is the quality of a musical note of sound or tone that distinguishes different types of sound production, such as voices and musical instruments.

Wavelength - Sound wavelength is measured in metres, and is the distance from any point on one wave, to the same point on the next wave.

Amplitude - The amplitude of a wave is the distance from the centre line of a wave, to the top of the crest, or the bottom of the trough. The greater the amplitude, the higher the energy it is carrying.

Frequency - The frequency is how many waves passing a point at a certain time. It is measured every second, in hertz (Hz). One wave every second is 1Hz, and so forth.

Decibel level - The decibel level is how loud a sound is, and is measured in dB. A watch ticking is less than 20dB, and a shotgun blast is over 140dB. Short term exposure at 150dB can cause permanent damage to the human ear.

Psychology of sound

Metaphor = Action/Sound. Visual or auditory representation of a separate action, experience, or idea. A character blows out (action) a candle in a bedroom to show death of a loved one.

Symbol = Object/Sound. Visual or auditory representation of another object. The candle (object) is in the shape of a ballerina to show grace and beauty

3D audio - 3D audio is improved surround sound technology. It features sound that not only plays from in front and behind, but also beside, and even above/below. 3D audio can be used with headphones, which act as surround sound speakers, playing sound in one ear, where the sound is coming from.

Surround Sound - Surround sound has 5 or 7 speakers, set up around the room. This makes the sound come from the speakers behind or in front, depending on what sound is playing, and where the sound is coming from, in relation to the center point (a person, or the middle of the screen etc). This gives an immerse experience from your own home.

Interactive adaptive sound - This is when music or sound effects adapt to the players inputs and game play. For example, the background music changes when the character stops exploring, and starts fighting etc. It also adapts to movement, for example, if you step on concrete to wood etc.


P1 exerciser

You can search the internet for free sample music and sound effects to use in you game, you can contact music producers and pay for there services or create your own music using adobe audition, audacity , sound forge  or other music creation software, you can also record your self's on instruments.

Free music samples and sounds

http://www.soundsnap.com/music_samples_single

http://www.freesfx.co.uk/music/

https://machinimasound.com/

SoundCloud

FreeSFX.co.uk

Freesound,org

SoundBible.com


Super Mario bros
https://www.youtube.com/watch?v=mnipB_8Br8U

This piece is iconic and catchy  and most people would recognizes it.Super Mario Bro's game uses a chime when the player collects a coin. Quickly became iconic and used in other platform games.

The last of us

https://www.youtube.com/watch?v=Y97u-U0nvJM

The last of us uses calm high pitch and low base to create a dark and depressing atmosphere. During intense and scary parts of the game the music plays to create suspense and a unique feel to certain parts of the game. The title screen, opening of the game and the end credits  of the game feature a slow, string piece of music, which creates a dark mood.

Beyond two souls 

https://www.youtube.com/watch?v=t8etC9sXmTA

Beyond twos souls musics changes from slow, calm and sad to intense, fast and loud. The music changes the atmosphere of different parts of the game. Big dramatic moments that change the plot of the game or uncover secrets, has a slow, calm  tempo and intense action scenes, the music ramps up to a fast pace tempo.

Legal considerations
  Lot of music that has been made by a person or a team are copyrighted and need there permission to use in videos and other games. YouTube has a strike police if a video has music in it that has not 
be allowed by the producers of this music and that video will get a strike and the video will be took down. If a piece of music is used you will need to get the permission of the producer of that piece of music and keep with in the terms of use conditions. 

Codes and regulations
There are rules, codes and regulation you have to consider as you don't want to have to re make your game or go to court over copyright as it can affect the development and you can lose time and money. Health and safety has to be check and insured for any accidents with equipment or workers. Procedures to make sure that none of the pictures or art in your game is copyright and you game will need to be check and given a pegi rating. 

Trade union is Completion insurance that makes sure that when the product is finished it is delivered to the distributor and the payment will be sent from the distributor to the producer and this insurance keeps the independent developers protected.

PEGI or pan European game information is a video game content rating system for consumers. So when they look at getting a game for themselves or their children it helps to show if it’s suited for them or their children to play. This system is used in thirty different countries and is based on a code of conduct. PEGI is a stander set of rules for games developers to follow to make sure there games is suitable for publishing and does not cross any lines. The more offensive material the higher the pegi rating give to that game. 

Public liability is another consideration to make sure while your film or game is in development its doesn't harm the public e.g. A member of the public can sue you if they trip over or get hurt by any of the equipment you are using.  

ASA Advertising standards authority, regulates UK advertising across all media. So if you wanted to create an advert for your game or film, the ASA would check you advert to make sure it is suitable for television or online advertisement. Ofcom oversees all broadcasting, telecommunications and postal industries in the UK and is government approved. The purpose Ofcom is to make sure that industry's named above keep to a set of rules to protect the public from harmful and offensive material. 

Ellen Paige was used in beyond two soles as the model for the character Jodie Holmes and in the game, The last of us the character called Ellie had a resemblance to Ellen Paige thought no legal action was taken against naughty dog there have been other cases where celebrities have sued game developer for being in there game without permission.