
The
main character is called brainbox and i will design my character around this
possibly use a brain or brain related design for the main character. For the
level design I want to give a techy/modern look using circuit boards and
hardware as inspiration. However I will need to incorporate lighter and
brighter colours to appeal to both gender types. For the enemies of
my main character Want to keep with the theme of computers I thought
a virus or something like a virus.
The
game will consist of 5 levels which are hard to navigate due to
a limited view of the map, the player will have to navigate and find
all the terminals and answering there given question to unlock the
door to the next level.
The first level with contain multiplication
for example 6 x 6 or 5 x 10. The second level will be division
36 / 3, level 3 will have fraction related questions, level 4 will have
percentages and the final level will have prime factors. Each
levels questions will get progressively get harder closer
the closer the player gets towards the next level and if a question
is answer wrong the player will get another one, if they
get 3 questions wrong in a row they will lose a life.
Image
capture
Raster
images are made up of pixels and also known as bitmap images and Vector images
are made up of paths and are also called esp. files. Vector images use points /
paths and create an image when all of these are connected together. Vector
images offer higher resolution and look smoother and cleaner at all
resolutions. Raster images look better at larger resolution compared to lower resolutions,
but if the raster image is zoomed in it is easy to see individual pixels and colours
in the images. Vector images are better suited for images like logos because at
any size or resolution the image is smooth and clean. Raster images are used for
digital photos and game textures as they render faster and look good. Lots of
software allows for images to be edited, Photoshop is used a lot to edit,
change images from vector to raster and the other way around.
Computer
graphics are the art, style and theme that is used in different games for
backgrounds, objects, characters, scenes and anything else that is seen by the
player. There are lots of different art styles for computer graphics for
example, military style games like call of duty and battlefield uses this
style, Photo realism is also used by simulators and other games to make the
game look as realistic as they can and text based game only use pixelated
pictures and are mostly text.
A 2
dimension game is flat on the screen or monitor and player is limited to moving
left, right, up and down, the player cannot move front or back. 2D sprites can
be made in Photoshop and are fairly easy to make they are made up of pixels and
depending on how many pixel make up the character the smoother and more detailed
they can be. A 3 Dimension game are more time consuming and harder to make
however the results and the graphics are far superior to 2d. 3d characters can
be made in a number of software like blender. Depending on how detailed you
want your character the more time it will take. Heads up display or HUD is used
in lot of games, a HUD shows the player all the stats on screen that may prove
relevant for him/her e.g. heath, shield, ammo, level, map, objectives and other
players.
Texture are
used to add detail and realism to the environment, objects or characters and
are one of the most import steps in game development. Texture mapping is an
application in digital graphics. Text graphics is the font and style the text
is used in the game. Different fonts and colours can change the way text and
objectives look. Game packaging textures are how the packaging and case for the
game looks, this is useful for advertisement and appeal to increase sales.
Concept art
I created
theses’ in Photoshop and saved them in named folders to make them easy to find.


Main
character: max




First boss



Second boss











Weapon upgrades


